gaming

Devising Schemes based on Customer Segmentation for Gaming Industry – Capstone Project

This is a project presented by Akshata Salvi, Dhanshree Gaikwad, Neha Bhangale, and Pranati Jha, PGP DSBA students, in the AICTE Sponsored Online International Conference on Data Science, Machine learning and its applications (ICDML-2020). A follow-up paper was published in the conference journal. In today’s world, insights from customer interactions are primarily important to provide […]

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